Monday, August 9, 2010

Wrestling with Magic

as i continue to flush out the different races of this world that i have been working on, i also wrestle with the idea, or concept of how Magic should work in this world. i REALLY love the Dweomer-folk of Paul Kearney's Monarchies of God series, and i also like to try and incorporate as much of Terry Goodkin's concept of Additive and Subtractive magics from his Sword of Truth line into my writtings. the Lovecraftian notion of Magic being a forbidden and taxing subject is also something i try to use as a mold of sorts, so the idea of magic for this world, and for the Ravanys' Warlock powers in particular, i have come up with a basic sort of structure:

most races, save for the Dragons and Ravanys, try to stay away from Magic or Dweomer, because of it's power and the reprecussions of experimentations with magic. the Dragons, however, and specifically Neriscaryn, have harnessed magic because of the intense level of Dweomer in their island homeland, to which Neriscaryn, in all his God-like wisdom, is able to manipulate and teach to the other dragons. Witchraft is a form of 'Natural Magic,' drawing on the forces of nature to bend the laws that it itself creates, and is the most common form of Magic practiced. the Ravanys have always used an obscure tainted form of witchcraft, especially under Xandrak, as he learns from the Doomspire itself. the Meteor Crystals that the Ravanys have now attained allow them to amplify their power to higher levels, as well as draw upon the Dweomer of the Alien God within the Doomspire's blasphemous home, thus giving the Ravanys Warlocks powerful corruptive magical powers which they can use with devestating effect. because of this, the other races, primarily the Valkyrie and the Illios-based Crusader Order are trying to learn as much as they can about Magic and the Dweomer-feilds in order to combat the Ravanys threat.

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