Thursday, August 5, 2010

Dawn of Worlds Races

here is a basic list of the different races inhabitting the world who's history was described in the previous post:

-VALKYRIE-
-oldest race
-elf/orc type race
-great hunters and warriors
-struggled for centuries with corruption from the Northern Wastes.
-have an Order of inquisition/espionage-like crusaders dedicated to fighting the Northern Wastes' taint.
-have another Order of Dragon Knights, trained in the arts of magic and warfare by the Dragons themselves.
-very Pictish/Eurasian like society of hunting-and-gathering in their Borialis and Tundra homeland.

-DEEP VALKYRIE-
-lived underground and became tainted and mutated by the Doomspire's Taint.
-have hands resembling clawed gauntlets made of dark chitin, and are adapted to living underground life, with very pale, sensitive skin.
-have been purified by the Valkyrie Order, and now work extra hard fight against the Doomspire's influences and thier own tainted history and appearance.

-DRAGONS-
-led by a living Dragon God, Neriscaryn.
-the only purely righteous race.
-masters of magic.
-very mystical and mysterious, staying away from the affairs of most of the other races, that is until the alliance with the Valkyrie was made.

-DWARVES-
-very generic as far as fantasy Dwarves go, but all seem to have an incessant Black Humor.
-constantly at war with Daemons.
-Strongest allies with the Valkyrie.
-most of their great mountain fortresses have been sacked; all that remains are scattered towns and villages, and many Dwarves now live as refugees or nomads in forign lands.
-great fighers and smiths
-more village oriented than usual now.
-live roughly 150 yrs.

-DEEP DWARVES-
-zombie-like crazies tainted by the Doomspire.

-RAVANYS-
-horrible daemon people.
-recently pushed thier forces beyond the confines of the Northern Wastes.
-discovered crystals in a meteor crater, allowing them to become great Warlocks.
-worship a horrid ice-god-alien-demon-monster that crashlanded in the Northern Wastes and became entombed in the Doomspire.
-humanoid crustacean daemon creatures, similar to the 'Prawns' of District 9, only bulkier and more chaotic in appearance.

-HALF-RAVANYS-
-horrible cross-breeds of Ravanys and Doomspire Cultists.

-HUMANS-
-generic, and have at least a small population in every land, but are most populous and civilized in the central and south-eastern portion of the main continent.
-have a great Carpenter's Guild, which now struggles to hold the world of men together after the concecutive fall of Dargor.
-various kingdoms and baronies now war with each other after the Leviathan's devestation.
-the Leviathan is their scorn.

-HIGH ELVES-
-generic woodland peoples with a shamanistic society.
-great mariners.
-have taken it upon themselves to destroy the Leviathan.
-allies with the Humans under the Carpenter's Guild.
-are known to cross with Humans on occasion, making Half-Elves.
-live roughly 250 yrs.

-LEATHER ELVES-
-barbaric offshoot of elves.
-live mostly in swamps.
-renown leatherworkers.
-do lots of trading with the Valkyrie to the north, and concider them thier ally.

-TOAD PEOPLE (my favorite)-
-horrible things that live in the swamps alongside the Leather Elves.
-shamble/hop rather than walk, unless they use their signature spears to prop themselves up.
-unbelievably lazy society.

-THEY WHO DWELL ON HIGH (tree-frog people)-
-legendary people nearly as old as the Valkyrie.
-cousins to the toad people, and have contact with only them and the dragons at present.
-old allies to the Valkyrie, but devered all ties due to corruption from the Doomspire.
-purely righteous, like the Dragons, and try to remain hidden from the Doomspire's taint and the Ravanys.
-live in tall trees and mountains near the Leather Elves' swamps, and in the jungles of the south, near the Dragon's homeland.

-GOBLINS-
-primitive, savage, tribal raiders of the world.
-if there are big mountains, or deep woods, there are probably some goblins.
-a nucance more than a threat at most times.
-goblins in the Northern Wastes were long ago tainted to become Imps.

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